Progress through chapters against computer opponents.
Campaign mode organizes computer opponents into ordered chapters. Each chapter can show a boss, access conditions, mastery progress and rewards to collect.
From chapter to post-game flow.
Screens from the campaign hub, setup flow, board and post-game feedback.








Campaign is built around chapters, not generic missions.
The campaign model is based on campaign-enabled packs, computer opponents and chapter state. It is presented through chapters, bosses, progress and rewards.
Chapter structure
A chapter orders computer opponents, tracks progress and shows linked rewards.
Boss
A chapter can define a boss. If no valid boss is set, the last computer opponent can act as the boss.
Guest preview
Guest access is a limited preview of the first computer fight, not full campaign access.
Each attempt has a role.
Chapter challenge
The main attempt targets the current active opponent and follows the chapter first-clear rules.
Assisted mode
After two losses on the same opponent, assisted mode can appear. It clears story progress, but not mastery.
Mastery
Mastery can upgrade story progress into a mastered opponent when the opponent has already been cleared.
Replay
Already cleared opponents can be replayed freely when the chapter allows custom replay.
Winning, clearing and mastering are separate.
Main win
A main win on the active opponent advances story and mastery at the same time.
Assisted win
An assisted win advances story only. It does not count as mastery and does not unlock the prestige reward.
Chapter mastery
A chapter is fully mastered when every opponent in that chapter is mastered.
Rewards are tied to the attempt and chapter state.
Main non-boss win
A main non-boss win grants 50 coins and 1 analysis credit.
Assisted mode
An assisted non-boss win grants 25 coins.
Chapter reward
A completed chapter can show configured rewards. When no chapter-specific reward replaces it, the base rule is 100 coins and 2 analysis credits.
Chapter mastery
Full chapter mastery can grant a platinum prestige chest.
A boss can unlock a coach only when the chapter is configured for it.
The coach reward path depends on a chapter configured with a boss coach and a boss cleared in story progress. Full mastery is a different reward path and grants the prestige chest.
Boss coach
Not every chapter necessarily grants a boss coach. Full mastery and boss coach rewards are separate.
Campaign screens from the product.
From chapter to post-game flow.
Screens from the campaign hub, setup flow, board and post-game feedback.








Campaign questions
Is Campaign made of missions or stars?
What does assisted mode do?
What counts as full mastery?
Does a perfect campaign unlock a coach?
What rewards can Campaign give?
Enter Campaign from the app.
Open BlitzForge, choose the computer/campaign path and continue the next chapter available to you.