Campaign

Progress through chapters against computer opponents.

Campaign mode organizes computer opponents into ordered chapters. Each chapter can show a boss, access conditions, mastery progress and rewards to collect.

Campaign

From chapter to post-game flow.

Screens from the campaign hub, setup flow, board and post-game feedback.

BlitzForge campaign mode hub screen.
01Campaign modePick a path and rhythm
BlitzForge setup dialog for campaign mode.
Campaign setupSetup before starting a game
BlitzForge options for campaign mode.
Game choiceCampaign launch options
BlitzForge campaign game screen near the start.
Game startMobile board in campaign mode
BlitzForge campaign game in progress.
Live gameReadable board during play
Another BlitzForge campaign game screen.
Active positionGame interface in context
BlitzForge post-game dialog after a campaign game.
End gamePost-game summary
BlitzForge reward dialog after a campaign game.
RewardProgress feedback after a game
How it works

Campaign is built around chapters, not generic missions.

The campaign model is based on campaign-enabled packs, computer opponents and chapter state. It is presented through chapters, bosses, progress and rewards.

Chapter structure

A chapter orders computer opponents, tracks progress and shows linked rewards.

Boss

A chapter can define a boss. If no valid boss is set, the last computer opponent can act as the boss.

Guest preview

Guest access is a limited preview of the first computer fight, not full campaign access.

During a game

Each attempt has a role.

1

Chapter challenge

The main attempt targets the current active opponent and follows the chapter first-clear rules.

2

Assisted mode

After two losses on the same opponent, assisted mode can appear. It clears story progress, but not mastery.

3

Mastery

Mastery can upgrade story progress into a mastered opponent when the opponent has already been cleared.

4

Replay

Already cleared opponents can be replayed freely when the chapter allows custom replay.

Progression

Winning, clearing and mastering are separate.

Main win

A main win on the active opponent advances story and mastery at the same time.

Assisted win

An assisted win advances story only. It does not count as mastery and does not unlock the prestige reward.

Chapter mastery

A chapter is fully mastered when every opponent in that chapter is mastered.

Campaign rewards

Rewards are tied to the attempt and chapter state.

Main non-boss win

A main non-boss win grants 50 coins and 1 analysis credit.

Assisted mode

An assisted non-boss win grants 25 coins.

Chapter reward

A completed chapter can show configured rewards. When no chapter-specific reward replaces it, the base rule is 100 coins and 2 analysis credits.

Chapter mastery

Full chapter mastery can grant a platinum prestige chest.

Boss coach

A boss can unlock a coach only when the chapter is configured for it.

The coach reward path depends on a chapter configured with a boss coach and a boss cleared in story progress. Full mastery is a different reward path and grants the prestige chest.

Boss coach

Not every chapter necessarily grants a boss coach. Full mastery and boss coach rewards are separate.

Screenshots

Campaign screens from the product.

Campaign

From chapter to post-game flow.

Screens from the campaign hub, setup flow, board and post-game feedback.

BlitzForge campaign mode hub screen.
01Campaign modePick a path and rhythm
BlitzForge setup dialog for campaign mode.
Campaign setupSetup before starting a game
BlitzForge options for campaign mode.
Game choiceCampaign launch options
BlitzForge campaign game screen near the start.
Game startMobile board in campaign mode
BlitzForge campaign game in progress.
Live gameReadable board during play
Another BlitzForge campaign game screen.
Active positionGame interface in context
BlitzForge post-game dialog after a campaign game.
End gamePost-game summary
BlitzForge reward dialog after a campaign game.
RewardProgress feedback after a game
FAQ

Campaign questions

Is Campaign made of missions or stars?
Campaign is presented as chapters, opponents, bosses, mastery and rewards, not as a separate mission or star ladder.
What does assisted mode do?
Assisted mode can appear after two losses on the same opponent. It clears story progress but does not grant mastery or the prestige reward.
What counts as full mastery?
A chapter is fully mastered when every computer opponent in that chapter has been mastered.
Does a perfect campaign unlock a coach?
No. A boss coach depends on a configured boss coach reward and a boss cleared in story progress. Full mastery grants a prestige chest.
What rewards can Campaign give?
Campaign rewards can include coins, analysis credits, configured chapter rewards, a boss coach when configured and a platinum chest for full mastery.
Continue

Enter Campaign from the app.

Open BlitzForge, choose the computer/campaign path and continue the next chapter available to you.